"Dragon's Textures By Hypo" posted April 14 - 4:31AM EDT by Mr.Damage
These Dragon Textures were one of the zip files that was lost when our hosting was terminated. Luckily I had them on my HDD so I have uploaded them again.
These textures came about when Hypov8 was helping me with the Bagman version of the Junk Flea Tribute map. I asked him to make a few new Dragon's textures that I could use in the map. He ended up making six new door textures (with Dragon's symbols on them) and one alpha texture which he has now released so other mappers can use them in their maps. Two of these textures (highlighted in the screenshots below) were used in the map.
"Sunday Night Game On Oldschool Hogies" posted April 5 - 6:08PM EDT by Mr.Damage
Here are the details for this Sunday night's game at the Oldschool Hogies server. Mr Ruler will be there to host the game and the plan is to start the game between 7pm - 8pm GMT.
Server : Oldschool Hogies IP Address : 188.8.131.52:31519 Maxclients : 32 Monkey Mod : optional
To find out what time it is where you are when it is 7pm GMT check the world clock here.
"Storage Dump Death Match map" posted April 5 - 6:04PM EDT by Mr.Damage
DM Storagedump was one of the first maps Cujo/Stigma and I worked on together way back in 2002.
Storagedump is a large death match map which was converted from Half-Life. It's set in a large warehouse complex with both indoors and outdoors fighting areas. It's urban in theme and uses mostly Kingpin textures. It has lots of player spawns and ample weapons and other items.
"Team Skyscraper Bagman Map" posted April 1 - 2:20AM EDT by Mr.Damage
Team Skyscraper is a map made by Hogie with some help from Control (who made the elevators in the map).
This is a map set on giant buildings and the bases are atop of these buildings. The money drop is on a ledge that connects the two buildings. The safes have to be opened but the switches are nearby and can't be missed.
On the ground level there is some equipment and elevators that take you to the top of two side buildings where you can get the hmg, ammo and the cooling mod. From here you can take control of the map as these areas overlook the money drop area and the entry to the two bases.
"Lighting Tutorials for Mappers" posted March 26 - 5:11AM EDT by Mr.Damage
Reading an interesting forum post from Roarkes about how to how to reproduce the real colour of light sources in a rendered environment made me want to check what lighting tutorials we host for mappers.