KINGPIN
101: Installing custom made player files
First of all, let's define what we mean by "custom player made files".
Simply put, your default Kingpin CD gave you three player types (Thug,
Runt, and Bitch), two multiplayer modes (GangBang and Bagman), a handful
of maps, and a nice selection of skins, all in various shades of brown
LOL! Seriously though, since Kingpin was first released in 1999,
there have been literally hundreds upon hundreds of custom made files created
by fans of the game! The types of user made files can be broken down
by category:
-
Custom Maps
Add-on maps to expand the single and multi-player experience.
-
Custom Skins
Tired of that same old costume? Change skins!. We have over 4000+
-
Game Modifications
New and various game modes (aka MODs) that expand the Kingpin experience.
-
Modelling
Tools to help create custom player models.
-
Player Models
Tired of being a bitch, thug, or runt? Lots of new player types available!
-
Textures
Think your new map needs a fresh texture? Grab some from here! and
finally,
-
Utilities
Various utils and tools for improving your KP experience.
Depending upon how you want to enjoy your Kingpin experience, you
will need to learn what these player made files do and where they go.
Perhaps the most important category is Custom Maps. Now I'm sure
there will always be those who disagree, but I for one got tired of playing
KPDM 1- 5 many years ago. Therefore, let's install a custom map!
Of course, you will need to have your WINZIP
downloaded and installed before we begin. Assuming you are ready,
let's go take a look at where the maps go:
Inside the "main" folder of your Kingpin
directory you will find the various other sub-folders where the zipped
files are ultimately going to be placed. MOST mappers, however, will
setup the correct extraction pathway for you. Therefore, in most
cases you need only use your winzip and type c:\program
files\kingpin
in the extract line and your files will go
where they are supposed to:
The larger picture of the "main" folder
above is included so that you know where the specific files are going to
be placed. The ".bsp" file goes into the "maps"
folder. Any custom (user made) graphics or pictures go into the "textures"
folder. Any custom (user made) sounds may be placed in either the
"sound" folder or the "env"
folder depending upon what they are. The most important thing to
remember, however, is that for custom maps, you only need the folders you
see above. In other words, you only need ONE maps
folder and ONE textures folder etc......Therefore,
if the mapper zipped the file incorrectly or you setup your winzip incorrectly,
you should be able to take a look at the zip contents and manually place
the files into their proper folders. Use the MAPS
link above and pick out a custom map. Download it to your desktop
and then follow the instructions above. When you are done, click
on the zipped file again and note the exact name of the ".bsp" file.
For example, let's say you picked the map "550southhope". The actual
file name for that map is "dm_550hope.bsp". If you installed correctly,
you should be able to go to c:\program files\kingpin\main\maps
and
then double click that maps folder and actually
see the file called "dm_550hope.bsp" in there.
If you started right this minute and tried to download every custom
file we have to offer, it would literally take you several days.
You only need what you want! If you want to play custom game modifications
then you will need to visit the respective homepages of those MODS and
read what they have to say. Remember. however, that any custom user
made file you will ever install will eventually end up somewhere in your
Kingpin Directory. Always consult the custom file's "readme"
for specific installation instructions and, of course, you can always count
on the Staff of KingpinForever
to help you out along the way. Good Luck and see ya in the mean streets
of POISONVILLE :) Click HERE
to get back home.
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