original Eviltown by AG ( ???? ) revised and fixed by Truzenzuzex[BC] Oct-25-2000
to view larger screenshots. (Taken @ 1024x768x16-bit on a Viper 550 TNT) Download the map: (657 k) eviltown-rev3.zip or from eviltown-rev3.zip | |||||||||||
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* LEVEL INFORMATION *
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TITLE : [BC]'s Evil Town (revision 3)
FILENAME : eviltown-rev3.bsp
AUTHOR : AG (original), fixes by Truzenzuzex[BC]
DATE : Oct-26-2000
GAME : Kingpin
TYPE : DeathMatch 4-16 players
EMAIL ADDRESS : truz@cap-n-yo-ass.com
HOMEPAGE URL : http://CAP-N-YO-ASS.poisonville.com/
or http://skip.to/bc
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* LEVEL DESCRIPTION *
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This is the classic EvilTown - by AG, fixed and revised.
Here is a short list of update I made to the map:
Fixed the BAD spawn in the rafters where you got stuck and had to suicide
Add natural sunlight lighting (map is about 20% brighter outside than orig)
Fixed 3 "hall of mirrors" errors
Removed a dozen or so wasted brushs, including a few boxes
Lowered overall worst case R_Speeds by about 100
Added a new ladder to get up on rafters
Fixed ladder in tunnel, easier to jump on
Fixed concrete stairs, now room on edge for a player (or chicken)
Updated 70% of the textures to have the proper KP "style", meaning they
sound like metal, wood, tin, etc when hit or shot. Original had
none of the textures configured.
Used a lot of detail brushes to speed map (thanks to Hypo_V8 for the tips)
Added in invisible clip step in the tunnel shaft so you could climb up
and out easier.
Made all boxes that have the tie-down strap w/tarp climbable, they "look"
climable to me, so now they are.
Added the HMG cooler clip, Silencer for pistol and crowbar in
interesting locations.
Added the [BC] billboard (had to lay our tag down), 2 small custom
textures are included in zip
Made the lightpoles climable
Added 4-6 dogs to single player mode, which might make them work on the
AI-JETPLAY server mod
Fixed and aligned a truckload of textures from the original
Changed the sky to SKY_ST (was SKY_SR) - looks better with the sunlight.
Lowered gravity to 780 (default is 800) not even noticable.
Big thanks to {420}TanyaCheex, Hypo_V8, and AI_Tunnelram who have taught me a
few new tricks with KPRAD over the last month, along with faster ways of
mapping. Thanks!!!
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* CUSTOM SKY / SOUNDS / TEXTURES *
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There are a couple small custom textures. Nothing to grumble about.
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your \kingpin\ directory (using the sub-dir extract
command). The ZIP is built with sub-dir and will extract the maps and textures
into the proper \kingpin\main\maps\ and \kingpin\main\textures\ locations.
I have included my SOURCE .MAP file in case you are curious. Mainly so if
i lose my source I can find it later. Feel free to take a look at my map and
find ways to utilize the features in your maps.
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* Fixes *
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No more. That is why there is a rev3, rev2 didn't last 2 hours before a hall of
mirros bug i had missed was found.
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* CREDITS *
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http://CAP-N-YO-ASS.poisonville.com/
(Home of the [BC] Crew -- drop on by anytime!)
http://www.poisonville.com/
(Hi Orgseey and Mr Damage !)
http://www.planetkingping.com/
(Hi Weasel!)
http://www.xatrix.com/
(Geez. What did these guys do again? Oh yeah, made me spend $49 on a kick-ass game!)
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Head back to CAP-N-YO-ASS you Mo'Fo!
