Poisonville and Louie's Errand (map name: pv_h and pv_1)

The plot for this level goes like this: Inside the Club Swank (map
bar_pv)
in downtown Poisonville, you find Louie, who happens to be in charge
of all the muscle in town -
(except for two expert safe openers with slightly different styles:
"Fingers" the safe-cracker
(on the left in the bar), and "Buster" the demolition's expert (in
the rightcorner of the bar).

Louie will offer you a key to Nikki's Production Facility
(and the okay to take over his muscle), if you get his papers from
the safe.
You can either type give safe_docs into the console or do the following
to
get them yourself without cheating:
Get the key to the electric room from the office, turn off the power,
bring either safe cracker to the safe, then point to the safe cracker
and press Q (command).
Now point to the safe and press F (activate). He'll do his thing and
you can open the safe normally,
(P.S. - Kill him if you want too and take your money back :) Now,
here's how to get to the safe starting from the top of the elevator
which
is down the little tunnel with the two guys guarding it across from
Louie's warehouse - (P.S. -Be sure to kill everyone on the way,
because you'll
have to bring a stupid safecracker back down with you the next time,
in the dark and new thugs will be there no matter what you do!). To
make matters worse,
you've only got two safe openers! Let them both die (Buster is tougher),
and you'll get to see the cut scene "idiot" and the game ends. (Wanna
see
it? Type map idiot into the console). Anyway, back to the safe, from
the
elevator,

Go: Up the stairs, then past the ladder and the closed door
(goodies to be had in both, though), through the open doorway. Open
the
door, go down and around on the stairs, then a small stairway up, and
through another door. Don't climb the ladder, just walk around the
barrels, and
through the sliding doors to the outside. Cross the courtyard area
and
enter similar sliding doors on the other side (there's armor on a crate
to
your right as you enter). Go through the open doorway, up the stairs,
and
in the open doorway on your right. Open the door at the end of the
hall and
go outside, by the power generator (down the stairs). Keep left, and
go
through the concrete pillars, around the stacks of barrels, up the
stairs,
and through the open doorway. Climb another set of stairs, open a door,
and
then another door (on the right). Voila!

The key to the electric room (for shutting off the power) and the safe
itself
(which you can't get to until the power is off).
Hope you paid attention cuz you're going to have to do that again,
in the
dark, facing all new opposition, all while fighting to keep your
safe opener alive! But before you do that, however, you need to find
the door to the
electric room and turn off the power.
From the office with the safe
and
key, go back the way you came (follow the above list in reverse), up
to
the outside area with the big power generator. Climb the stairs across
from
the power generator, and enter the closed door to your left as you
go up.
Climb the ladder, then go open the electric room door. Climb down the
stairs and activate the switch to turn off the power (which de-electrifies
the gate in front of the safe).
Now you're all set to open the safe. Go to the bar and hire Fingers
the
safecracker (instead of Buster, the safe blower). Fingers (the $200
guy) is
the better buy if you can afford it because he not only opens safes,
but
locked doors as well. (You know that "Keep Out" door? Fingers can open
it;
Buster can't) Inside, you'll find armor and $150. So, with Fingers
you pay
a new $50 to get the safe open (same as Buster charges) and get free
armor
thrown in to boot :)
Bring Fingers (or Buster if you just can't scrounge the cash) back
to the
safe (use the directions above if you get lost), point to him and press
Q (command), then point to the safe and press F (activate). (P.S. -
sometimes these
dudes can be pretty dense. I hired "Buster" and I had to command
him 5 times
before his dumb ass lobbed a grenade and yelled "SHE'S SET TO BLOW"
hehehe)
Take the papers back to Louie in Club Swank. He'll give you the key
to the
Production Facility and the okay to hire as many of his thugs as you
like.
Go ahead, stock up on henchmen!
Use the key to open the door by the loading area (guarded by the three
thugs) and exit the level. Or, open the first Maintenance door you
see
coming down from Club Swank. Inside there's a boarded window you can
smash. Do so, climb out on the pipe and up to some nice flame-thrower
gas,
then drop to the lower pipe and climb up the ledge, in the window,
and take
on the three punks from a different angle.
Still looking for the flame-thrower? Look around the entrance to Nikki's
warehouse for a room with three exits: two doors and a ladder to a
room in
the roof. Climb the ladder, then smash the grate and climb into the
roof of
the warehouse.
Once outside, jump across to the other warehouse roof and
walk to the boarded window. Remember to smash through and open any crates throughout this level to find extra supplies.
|